An experimental design project, in which we students are analyzing methods for communicating data visually and exploring how those principles might be transferred and transformed in a 360 environment.
Rebecca leads AR/VR projects at Knight Lab. In addition to being a software developer and playwright, Rebecca is an Oculus Launchpad Fellow and Mozilla Tech Speaker. She has taught WebVR workshops on three continents.
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Projects Rebecca Poulson has worked on.
Immersive technology allows creators to engage users in new and novel ways, many of which can make the interactions users have with information easier or more meaningful. This project will look at a four different storytelling formats that exist today (a cooking blog, a sports broadcast, a web interactive and a podcast) and reimagine them for augmented reality using tools like Torch for iOS and Magic Leap’s Create tool.
This project will build on the work of the Location Based Storytelling Studio group from Fall 18 which produced and ran an initial play-test for an AR game about climate change. During Winter 19, we will continue play-testing and refining the game while gathering feedback from players through surveys and interviews. Can playing a game really impact attitudes about climate change? Which is more impactful--a game designed for “fun” or a game that’s more transparent about its educational goals?
Augmented Reality allows creators to tell stories in the places where they actually happened. For the purpose of this project, we’ll be working with the concept of physical accessibility on campus. We will use the Unity game engine and a framework developed at Knight Lab so that we can quickly experiment and refine our ideas. We’ll spend some time early in the quarter looking at AR experiences from museums and tourist attractions as well as games like Ingress and Pokemon Go. From there, we’ll build an app and start testing it with users, refining ideas as we go along. We’ll consider the differences between gamified apps that include scavenger hunts or challenges and AR applications that lay out information in a more traditional way.
The podcasting landscape is overcrowded, with larger voices from legacy broadcast media sometimes drowning out new entrants. Browsing for new-to-you, quality podcasts is hard, with shows scattered across distribution platforms. This team will explore how we might provide users a better path to discovering new podcasts.