Comparing Motion Capture Techniques for Movement Art

With Oscillations’ connection to the movement arts, it made sense to experiment with existing motion capture technology to find accurate, consistent, and scalable ways to obtain three-dimensional motion data for purposes such as animation or machine learning to augment performances in virtual reality. An additional motivation to learn more about motion capture was connected to our early experiments with spatial audio (read more about them in our spatial audio blog post). Apart from using ambisonic...

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