Though many in journalism are excited about VR, few are addressing real issues with making it attractive and interactive for their audience. This story team will explore the idea of making multiple three-dimensional VR photos around a scene and linking them together so that the user can navigate it. They’ll be exploring complex VR design challenges, such as how to move around space without disorienting the user and how to easily author interactive environments.
This team is looking at how to accommodate image formats from a variety of popular 360-degree cameras, including iPhone panoramas. The goal is to make a tool not only for journalists but also for any storyteller looking to tell a story in VR. Though many in journalism are excited about VR, few are addressing real issues with making it attractive and interactive for their audience. Building on the research and prototypes from the previous quarter's "Navigating VR" project, this team will begin building a tool to create an embeddable 360 experience. The authoring tool will allow users to annotate a 360-photo with rich media and allow navigation to other panoramas (a-la-Google-Streetview). The team will look at how to accommodate image formats from a variety of popular 360-degree cameras, including iPhone panoramas. The goal is to make a tool not only for journalists but also for any storyteller looking to tell a story in VR. This is a tech-forward project that will provide students with hands-on experience building with front-end technologies such as WebGL and JavaScript.
A working prototype for an authoring tool that creates shareable and embeddable 360 experiences. The tool will be functional by the end of the quarter, ready for a product page and messaging to bring it into the real world. Students will go deep on product development —not only user testing for features of the authoring tool, but how to work quickly to build a piece of shippable software.
Though many in journalism are excited about VR, few are addressing real issues with making it attractive and interactive for their audience. This story team will explore the idea of making multiple three-dimensional VR photos around a scene and linking them together so that the user can navigate it. They’ll be exploring complex VR design challenges, such as how to move around space without disorienting the user and how to easily author interactive environments.